Search results for "user preferences"

showing 2 items of 2 documents

Comparison of relaxation techniques in virtual reality for breast cancer patients

2019

A number of studies demonstrated that virtual reality (VR) featuring pleasant scenarios and relaxing narratives is effective in promoting relaxation in users, both in healthy and pathological contexts. One important field for application of relaxing VR is breast cancer, because of therapy-related distress and changes in body imagine experienced by patients during the care process. However, comparisons between different relaxation techniques adapted to virtual reality are rare. In the present study, the same virtual environment has been integrated with audio narratives designed according to two different relaxation techniques (respiration control and body scan). As initial exploration, 16 br…

Care process020205 medical informaticsRelaxation (psychology)virtual reality relaxation stress reduction breast cancer user centered design human-computer interaction user preferences02 engineering and technologySettore M-PSI/08 - PSICOLOGIA CLINICAVirtual realitymedicine.diseasecomputer.software_genre03 medical and health sciencesDistress0302 clinical medicineBreast cancerVirtual machine030220 oncology & carcinogenesis0202 electrical engineering electronic engineering information engineeringmedicineingleseValence (psychology)PsychologycomputerCognitive psychologyUser-centered design
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Cultural Values’ Influences on Users’ Preferences for Gamification Techniques

2019

Gamification techniques such as badges, levels, roles, are widely adopted in information systems (IS). Though researchers have noted that cultural values may influence users' usage of IS, there is a lack of research regarding the relationship of cultural values and gamification techniques. Our study aims to contribute to this area. We propose that users' cultural values may influence how they are motivated and further influence their preferences toward specific gamification techniques. In this research in progress, we review cultural values, examine the currently adopted gamification techniques, and then propose how cultural values influence users' preferences toward specific gamification t…

pelillistäminenarvot (käsitykset)gamification techniquescultural valuesuser preferenceskulttuurierotkäyttäjäkokemustietojärjestelmät
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